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Buy the Official NJWA Rulebook now!
The Playing Field | The Playing Equipment | Uniforms | Teams The Game | Game Situations | Base Runners | The Batter
The Pitcher The Fielder(s) | Officiating and Score Keeping | Tournament Play
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THE PLAYING FIELD
1.00: THE FIELD: A level surface. The angle created from the tip of home plate
will be between 70 and 75 degrees from foul line to foul line.
NJWA Field Diagram
1.01: THE INFIELD: An infield line will be drawn from foul line to foul line,
and will extend from a distance of 45 feet from home plate, down each foul line.
Cones will be placed on the infield line and the foul line, completely in fair
territory, and will serve as a marker for ground balls. A fair play line will
be drawn and will run from foul line to foul line six feet from the tip of home
plate.
1.02: THE OUTFIELD: The foul poles will be no less than 75 feet and no more than
85 feet from home plate in both left and right field. The center field wall will
be no less than 90 feet and no more than 110 feet from home plate. The outfield
walls will be no lower than four feet and must be free of sharp edges and protruding
objects.
The Foulpole Marker
1.03: THE PITCHER’S MOUND: The pitcher will throw from a distance of 42 feet
from the tip of home plate. A pitching rubber will be used and will be exactly
42 feet from the tip of home plate.
1.04: THE BATTER’S BOX: Batter’s boxes are optional, but encouraged for appearance
reasons. A batter’s box will be no less than three feet wide and four feet long
and no more than four feet wide and six feet long. Home plate will be the standard
17 inches in width.
1.05: THE BACKSTOP: The backstop plays a key role in stopping pitched balls,
wild pitches and foul balls. A backstop helps speed up the game, puts less stress
on pitchers and keeps their rhythm going. All fields are required to have some
type of backstop. A backstop should be no less than four feet high and six feet
wide.
The NJWA Backstop
1.06: OUT OF PLAY OR FOUL TERRITORY: The playing field area will be kept clear
of all objects and players.
1.07: GROUND RULES: Will be discussed to all teams prior to the start of each
game or before the beginning of a tournament.
1.08: FIELD MARKING: Cones for markers and chalk or string for foul lines will
be used. Distance on the left, right and center field walls will be marked clearly.
The Cone Marker
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THE PLAYING EQUIPMENT
2.00: THE BALL: Only the white baseball size Wiffle®Ball,
(eight slots on one side) will be used for play. The USWA will allow the ball
to be scuffed with
sandpaper, etc. prior to the start of the game and between innings only. Two
to three balls should be brought to each game. If a ball is torn more than 1/4
inch it will be ruled illegal for play and will be removed from the game. A ball
may be kept exclusively in the possession of a pitcher as long as it is ruled
legal. No foreign matter can be added to the ball.
Note: Other associations suggest
using a new ball at the start of each game, the USWA feels some pitchers prefer
using their own ball.
2.01: THE BAT: Must be rounded on all sides, cannot exceed 38 inches in length,
2 1/2 inches in diameter, or have tape, etc. 18 inches from the handle end. Aluminum
bats made ONLY by the Adeline Bat Company and the JTL Bat Company are permitted
and will be available through the NJWA and USWA. Bats can be filled with any
stationary non-metallic substance. A poorly constructed bat may be ruled illegal,
if it is unsafe. The USWA also has bats available that may be purchased at a
USWA or NJWA tournament or order USWA bats from our web site (www.wiffleballusa.com)
or call 609-771-8057.
2.02: FOOTWEAR: Proper footwear should be worn. Spikes (metal or plastic) or
turf shoes on grass or dirt. Sneakers or turf shoes on asphalt, cement and Astroturf.
Teams will be informed on field surfaces ahead of time in order to bring the
appropriate footwear.
2.03: GLOVES: Baseball gloves are not allowed. Batting gloves may be worn by
the batter only when at bat.
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UNIFORMS
3.00: UNIFORMS: Matching shirts are required for all teams. Names, numbers and
pants are optional.
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TEAMS
4.00: TEAMS: A team’s roster may consist of a maximum of five players and a minimum
of two players. All five players may change positions at any time defensively,
but only three will be on the field defensively at one time, a pitcher and two
fielders. A pitcher and one fielder is legal. Players will appear on one roster
only. Roster changes may be made up to the midnight before the first day of play.
4.01: BATTING ORDER: A team may choose to bat a maximum of five players and a
minimum of two players. The team must choose to do this at the start of the game
and continue that way until it’s conclusion. If a player is injured during the
game and cannot continue to bat, his turn at bat will be considered an out. A
batting order will not be changed during the game and if a team bats out of order
that batter is ruled out.
4.02: SUBSTITUTION: All five players may change positions at any time defensively,
however once a player is batted for by a substitute, that player is out of the
game and cannot re-enter. A pitcher must face one complete batter before changing
positions defensively.
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THE GAME
5.00: THE GAME: Six innings equal a normal game. A 10 run rule is in effect after
four complete innings, a 20 run rule after two complete innings.
5.01: OUTS: Three outs per inning for each team.
5.02: THE COUNT: Four balls to a walk, three strikes is an out, fouls are unlimited.
A foul tip hitting the target or going through the target (hole) will result
in an out WITH TWO STRIKES ONLY.
5.03: THE STRIKE ZONE: A strike zone made out of any solid material with a hole
in the center will be the choice of the USWA. A solid fixed target made out of
almost any solid material is also acceptable. The hole (or target) will be no
less than 20 inches wide and 30 inches high and no more than 24 inches wide and
34 inches high. Strike zones will start at no less than12 inches above the ground
and no more than 16 inches above the ground. These dimensions must be followed
to have a consistent strike zone. A solid strike zone must be used for consistency.
E.g. A net gives when a ball hits it and a pitch that would be a ball slips into
a net for a strike. Solid backstops and targets are VERY important tools in making
an accurate strike zone.
NJWA Target
5.04: BASERUNNERS: There is no base running or base stealing. All runners will
be imaginary.
5.05: INFIELD FLY RULE: No infield fly rule will be called.
5.06: BUNTING: Bunting is illegal and will not be permitted.
5.07: EXTRA INNINGS: In extra innings, the beginning of the seventh inning runners
start on first and second base. The eighth inning is started with bases loaded
and the remainder of the game is played with bases loaded until a winner is determined.
5.08: PROTESTING A GAME: In a protested game, the decision of the Association
President or Tournament Director is final. Judgment calls cannot be protested.
A protest will only be recognized when the team protesting notifies the Association
President or Tournament Director before the next pitch is thrown. If a game is
in protest, the following information shall be recorded; the score, the number
of outs, the batter, the position of any runners, and the count. If a replay
of the game is ordered, the game shall resume at the point of the protest. The
Association President or Tournament Director will meet with their staff and make
a decision within one hour of the protest. All decisions made by the President
are FINAL.
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GAME SITUATIONS
6.00: All batted balls must reach the fair play line to be playable, otherwise
it is a foul ball.
6.01: A ground ball fielded before landing past the infield line is an out. Juggling
or deflecting to the fielder in the air is an out, as long as the ball does not
hit the ground. A player’s position to the infield line does not matter, the
ball is the key, it must land past the line to be ruled a hit. If the ball hits
the line and is caught, it is still an out.
6.02: If a batted ball is dropped by a fielder and the ball falls on the ground,
it will be ruled an error and one base will be awarded.
6.03: Any fair ball that goes past the infield line will be ruled single.
6.04: A ball hitting a cone is an automatic single, all runners advance one base.
6.05: Any ball that touches beyond the infield line in foul territory is a foul
ball, even if it bounces back into fair territory.
6.06: A fly ball hitting the fielder then the wall is ruled a single.
6.07: A ground ball that comes to a complete stop in the infield is ruled an
infield single.
6.08: A fly ball hitting the wall first and then being caught by a fielder is
ruled a single, but all base runners advance two bases.
6.09: Any ball that reaches the wall on the ground or by bouncing and is untouched
will be ruled a double.
6.10: A fly ball hitting the wall then the ground is ruled a triple.
6.11: A fly ball hitting a fielder, who is not within six feet of the wall, and
continuing over the wall is ruled a double.
6.12: A fly ball clearing the wall is a home run. If a fielder touches a fly
ball, and is within six feet of the wall, and the ball goes over the wall it
will be ruled a home run.
6:13: A fly ball hitting the top of the wall and continuing over the wall will
be a ruled home run.
6.14: A fly ball hitting the foul pole above the wall is a home run.
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BASE RUNNNERS
7.00: Base runners move as follows: One base on a single, two bases on a double
and three bases on a triple. With two outs all runners advance one extra base
on a clean (untouched) hit through the infield. An infield hit (stopped ball)
does not get the two out extra base. A batted ball hitting a cone does not get
the two out extra base.
7.01: On ground outs, the lead runner is always forced out. All runners advance
one base.
7.02: With a runner on third base and less than two outs a team may try and score
the runner on third base on a fly ball. When the ball is in the air the offensive
team can yell, “TAG” to activate the runner. The fielder must catch
the ball and throw home attempting to hit the backstop (8 feet high by 8 feet
wide) in the air, bounce or roll. If the throw hits the backstop the runner is
out, if it misses, the runner scores. All other base runners stay where they
are. The offensive team must yell, “TAG” as soon as the ball is hit,
without delay. The fielder has three seconds and one step to make the throw after
the catch.
7.03: DOUBLE PLAY RULE: If the offensive team hits a ground ball in the infield
with less than two outs the defensive team may attempt a DOUBLE PLAY. In doing
so, the fielder must field the ball cleanly (not juggle) and hit the
the strike zone (20inch x 30inch target). If the ball hits the target in
the air the two lead runners are out, if the throw misses the target, than only
the lead runner is out. The ball must hit the target in the air only,
NOT on a bounce.
The NJWA Target
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THE BATTER
8.00: SWITCH HITTING: The batter may switch sides at any time in the count. The
batter must notify the pitcher before doing so and may not switch sides during
the delivery of a pitch, if so, the pitch will be ruled a strike.
8.01: LEGAL POSITIONING: A batter must have both feet completely in the batter’s
box. The “white lines” are part of the batter’s box and if the batter
has one or booth feet on the white lines this is considered a legal stance. It
is legal for a batter’s feet to leave the batter's box during as long as the
batter was legally positioned when the pitch was thrown. If a batter intentionally
steps out of the batter's box during a pitch, the pitch is ruled legal and a
ball or strike will be call accordingly.
8.02: BATTER’S INTERFERENCE: Once the batter has legally positioned himself within
the batter’s box, he is not required to move out of the path of the pitch. However,
if the batter is ruled by the pitcher to have intentionally moved into the path
of the pitch (leaning in) in an attempt to block the pitch from going through
the strike zone, he shall be called for batter’s interference, and the pitch
will be called a strike. A warning must be given first, the warning remains with
that particular batter for the remainder of the game.
8.03: HITTING THE BATTER: There is no hit batsman rule. A ball that hits the
batter will be ruled a ball and no base will be awarded.
8.04: BATTER’S HANDS: The hand’s of the batter are considered part of the bat.
A ball hitting the batter’s hand(s) and landing in foul territory is ONLY a
strike if the batter is in the act if swinging, if not the pitch is ruled a ball.
If a ball hits a batter’s hand(s) and lands into fair territory, the ball will
be ruled a fair ball.
8.05: FOUL BALLS: The batter will not touch foul balls until they come to a complete
stop. Foul balls have been known to spin back into fair play and are NOT too
be touched until they stop spinning or moving in any way.
8.06: Batting gloves may be worn by the batter only when batting.
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THE PITCHER
9.00: A pitcher entering the game must face one complete batter before leaving
the mound.
9.01: A pitcher may not wear any type of distractive jewelry or clothing, such
as; white long sleeve shirt under his uniform top.
9.02: A pitcher does not have to start his wind-up from the pitching rubber.
The pitcher must have at least one foot touching the rubber when he releases
the ball. If a ball is pitched in violation of this rule, the pitch will be ruled
a ball.
9.03: BALKS: There are no balks.
9.04: WARM-UPS: A pitcher will get ten warm-up pitches before the start of the
game once he takes the mound and seven between innings. If a relief pitcher comes
into the game due to a result of an injury to the active pitcher, a reasonable
amount of time will be allowed for the relief pitcher to warm-up.
9.05: INHERITING THE COUNT / SITUATION: A pitcher must face one complete batter
before being replace by a relief pitcher. When a pitcher is replaced by a relief
pitcher and the batter already has a count or base runners on base, e.g. three
balls and one strike and / or base runners on first and second, the relief pitcher
will inherit the 3-1 count and / or base runners.
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THE FIELDER(S)
10.00: A fielder(s) will not line up in any manner that may, in any way, distract
a batter.
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OFFICIATING AND SCORE KEEPING
11.00: FAIR AND FOUL CALLS: Will be the responsibility of the batter because
he is looking down both foul lines.
11.01: LINE CALLS: (Single, Double and Triple) Will be made by the fielder closest
to the ball because he has the best view of the play.
11.02: CHECK SWINGS: Will be the responsibility of the batter.
11.03: FOUL OFF THE HANDS: Will be the responsibility of the batter.
11.04: BATTER’S INTERFERENCE: Will be the responsibility of the pitcher.
11.05: TAG RULE: If the offensive team yells “TAG” too late it will
be the responsibility of the defense to make the decision.
11.06: OFFICIAL SCORE: Will be the home team’s responsibility.
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TOURNAMENT PLAY
12.00: All tournaments will be double elimination throughout the entire schedule.
An undefeated team must lose twice to be eliminated.
12.01: COIN TOSS: A coin toss in the beginning of each game will decide the Home
team and the Visiting team. The coin toss is worked out between the two teams
at the start of each game.
12.02: There is absolutely NO refund on tournament fees once a team is registered.
12.03: Once a schedule is made, there will be absolutely NO changes in game times.
12.04: WEATHER CONDITIONS: Games will be played in all weather conditions unless
the Association President or Tournament Director indicates otherwise.
12.05: Association Presidents make ALL final decisions relevant to tournament
play.
12.06: STARTING TIME: Games will begin no earlier than 8am and no later than
10pm.
12.07: Rules not stated herein, will follow the rules in accordance with Major
League Baseball.
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The NJWA’s Official rules are Copyright ©1998,
all rights reserved and
can not be
used without
the NJWA's expressed written permission.
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